Wednesday 10 December 2008

Wolverine videogame

From: JoBlo.com
Written By: Dave Davis

If you're amped for next summer's WOLVERINE solo flick (oh, sorry -- X-MEN ORIGINS: WOLVERINE), keep your Xbox 360 or PS3 ready and waiting -- you'll get the chance to carve your foes and heal gaping battle wounds yourself.

Activision and developer Raven (the team behind past games X-MEN LEGENDS and MARVEL: ULTIMATE ALLIANCE) are hard at work on the digital Logan likeness and his lethal mutantness. The game is set for release in May 2009 to coincide with the movie's release. Maybe they'll also find a way to work Mystique in the game somewhere, to satiate my blue-chick fetish.

Details, per press release: "We have an amazing team with Raven Studios at the helm, creating what will undoubtedly be the quintessential, true-to-character Wolverine video game experience that fans have been craving," said Rob Kostich, vice president, global brand management, Activision Publishing, Inc. "X-Men Origins: Wolverine amps up the action by bringing to life Wolverine's wholly unique skills such as his brute strength, regenerative mutant abilities, and indestructible adamantium claws and skeleton in an immersive experience that is fitting to one of the most enduring and popular characters of all time."

X-Men Origins: Wolverine is an epic action-adventure featuring a true-to-character Wolverine gameplay experience that takes gamers through and beyond the movie's storyline. Set in a variety of vivid real-world locales, the title challenges players to hone their animal instinct as they uncover hidden dangers, hunt and destroy enemies, and take on seemingly insurmountable situations while discovering the truth about Wolverine's tragic past. With razor-sharp adamantium claws unsheathed, the future X-Man enacts lightning-quick combat, evasive maneuvers, in-depth combo attacks, and an array of brutal finishing moves. Wolverine doesn't just deliver massive damage, either -- he also takes it, thanks to his mutant regenerative power that heals him in real time right before the player's eyes.

No comments: